Train at least one point in 1H slash and one point in Tracking. Right click on him and select the skills you want to be trained in. Go to your trainer (he is at the fire between the ranger's guild and the archery field). He will give you a tunic (put it on) and tell you who your trainer is. Give him the note (left click on the note, then click the note on him). Now go outside (left click on the door to open it) to the archery practice field (over the little bridge and around to the right) to find your guild master. Left click on the sword to select it and put it into your "hand" space. Look at your inventory (hit the "I" key). Now once you enter the game you will start in the ranger's guild. For more about rangers and tracking see note 1 at the end of this article. I suggest you put 10 points into wisdom to bring your total to 75 (the minimum needed to succeed with your spells) and 10 points into dexterity to bring your total to 95 (needed to excel at your second best ability, archery). After choosing your race and class you will have 20 "extra" points to put into your starting attributes. You don't need a map to find your way around, you will be one of the only players in the Glade, so your message window will not be filled with "spam" and you can always just sit down beside your guild master to rest in perfect safety. And finally, by worshiping Karana, the rain god, you get to start in Surefall Glade, the best place for a new player to start. With one key press you get a list of every creature within range of you and how tough they are. This is the best skill in the game for a new player. With infravision you will hardly notice the difference between day and night. Either you need a light source or you can't see at night, especially in the dark tunnels. Why? Three reasons: First, as a Half-elf you get infravision. You want to be a Half-elf Ranger worshiping Karana. The first thing you will do is choose your Race, Class and God. Because I believe the Ranger class is the easiest class for the new Everquest player, this is also a good beginning Ranger Guide. After that you will have a better idea of what you would like to do yourself and you won't need someone else telling you what to do. This guide is an effort to give the new Everquest player what he needs to have fun for the first month or so of gameplay. After having read many other guides I find all of them lacking in some way for the truly new Everquest player. 07-11-2004 - First, the reason for this guide.
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